![]() ![]() Keep in mind you will have there both **armeabi-v7a and arm64-v8a **folders.ĩ- Open project, choose gradle under your project Project/Intermediate/Android/APK/Gradleġ0- Let it process. (tick 2.0 opengl for wider device support)ħ- Copy your **armeabi-v7a folder to **Project/Intermediate/Android/APK/Gradle/app/src/main/jniLibs. Take backup(copy) of it.ĥ- Choose arm64-v8a from project settings.Ħ- Build your project with etc1a or whatever you want to support. (tick 2.0 opengl for wider device support)ģ- Go under Project/Intermediate/Android/APK/Gradle/app/src/main/jniLibsĤ- Copy armeabi-v7a folder out of somewhere. There is not enough supply in internet or they are seperated, since I’m including my solution here.ġ- Choose armeabi-v7a from project settings.Ģ- Build your project with etc1a or whatever you want to support. I saw lots of people suffering from how to create AAB in unreal engine. ![]()
0 Comments
Leave a Reply. |